In the beginning, everything is nice and easy. But after playing for some time, things are going downward. Shortage of resources, army units going in the wrong direction; chaos. As the amount of clicks per minute increases, I get more agitated and frustrated. Am I the only player that totally forgets about resource management when I start attacking? The only player that forgets to research that very important new technology because I got my head al up in defending my main base? Or, referring to Transport Tycoon, the only player who can't manage 200 busses/trucks, 100 trains and 150 planes? Is that just me being a really bad strategist?
No, it isn't! In real life, I would have an army commander, a city architect, a financial advisor and the like at my disposal. But no such luck in most RTS games. In a matter of seconds, I have to switch from building a 1x1 square of cobblestone road to directing an army of thousands into battle, and back. In the meantime, I have to monitor my resources and respond to all kinds of in-game messages.
It's all just too much! It means getting the ultimate fun out of an RTS game is only possible for folks who get a kick out of extreme multitasking and micromanagement. And that's just not me. Bringing in another player to assist me won't help either: most RTS games have no option for full cooperative play with resource sharing, which dramatically cuts the possibility of players sharing the workload (OpenTTD being the exception) .

Chaos!
Time for a solution. RTS games need new ways of task distribution and delegation. Where's the eagle eye view? A tycoon leading a business empire worth billions, or a general leading an army of thousands, should at least have an option to delegate the building of 1x1 road squares and similar tasks. It would be a delight to see some RTS games that do better. Any recommendations?