Thursday, March 11, 2010

So how's our online experiment going?

So far, we've had 36 survey participants in the past 4,5 days. Not a huge number, but not bad either... Let's just hope we can keep up the pace and get around a 100 participants over the next three-four weeks.






Of course, we still can't give away what the survey is all about. Let's just say, the collected data is looking good so far. 


Additionally, we've had 772 pageviews on moddb and 140 game downloads.

You can view the highscores here: http://bramdemoor.easywebhost.be/. To get yourself in that list, you have to complete the game on 'hard'. To be the best, you need to beat Sheldor The_Conquerer, who has an impressive highscore of 445 points. Difficult, but not impossible... 480 points is the maximum!

Our thanks go out to Davy for giving us some publicity from his blog, and to all other people who participated and told others about the game! We really appreciate the effort.

If you haven't had the time to play yet, hurry to http://www.moddb.com/games/flight-of-the-strihuhn and give it a try! And spread the word to all your friends, family, coworkers, neighbours, facebook friends, blog followers, twitter followers, myspace buddies and random people on the bus and on the street.






Sunday, March 7, 2010

You can finally play it!

Well, after some delay (exactly one week), the game is ready!


You can download the game from http://www.moddb.com/games/flight-of-the-strihuhn. Check out the screenshots and other info, or navigate straight to the 'downloads' section. After downloading, unzip the archive and follow the instructions in the readme (or just click Setup - next - next - next... if you can't wait any longer).

One more important note: Please do not give away the 'clue' of the survey to other people after you've played the game, and answer the questions as honestly as possible. We need as many 'good' participants as possible.

Thank you for participating, and have fun! :-)

Tuesday, March 2, 2010

BDM vs the bug from hell, episode 1.


Just a short note. My little XNA Game was planned to be released... today. Too bad, in the last few days, a new bug has emerged. Not just *A* bug. The most horrific bug I ever faced. Almost impossible to debug and real bitch to test. And so damn annoying it kinda ruins the fun of the game.

Although I tried everything, from changing every possible parameter to bashing my keyboard until it started to continuously produce 'qkqkqkqkqkqkqk' until I rebooted it (I didn't even know that was possible!), it's still not fixed.

Which implies that the release is delayed until that bitch is fixed. The bad news: no clue how long it's going to take. The good news: once it's fixed, everything is immediately ready for the release.

Well, let's hope I'll have more luck tomorrow. :-)