I can not disclose anything about the actual subject of the experiment. But for me, it boils down to this: I have pretty much carte blanche for the whole game concept, which made me quite happy but nervous at the same time. Failure is not an option...
I made the following design choices for the game:
- Casual game, similar to many flash games
- About 10 to 15 minutes of gameplay time (which is long enough for the experiment)
- Side scrolling 2D platform game
- Fit for all ages: no blood and gore this time...
- Easy controls
- Two levels: Tutorial level + Real level
- No complicated story line
- Free sound effects (plenty of good ones on the web)
- Royalty-free music from the free domain (which saves me weeks of composing-time!)
- Fullscreen (resolution fixed at 1024 x 768)
I use the folowing technology for the development of the game:
- Microsoft Visual Studio 2008 (With the Resharper plugin - there's simply no life without it!)
- XNA Gamestudio 3.1
- Farseer physics engine
- Mercury particle engine
## End of technical talk #
The lesson learned so far: I could look at this limitations and time constraints as serious fun wasters, but I don't. Rather, I see them as a challenge. Complicated problems long for creative solutions, and that's what I like most...
As for progress: I'd give the game a 35% completion rating. But this is a loose estimate. I'm picking up some speed in the last week since the game has to be finished in about 2 months.
I can't provide any screenshots yet... But I will, soon enough :-)
After the experiment is over, I will keep the "game engine" as a "pet project" to play around with, and/or reuse it in another game. In a later stage, I might even open source it...